Productive Struggle by Design

Teaching in the Age of AI

Published

23 Jun, 2025

Core Principle

As James Lang argues in Cheating Lessons (Lang 2013), “cheating is an inappropriate response to a learning environment that’s not working for the student.” Rather than focusing on student behavior, we must design learning environments that make productive struggle the most rewarding path.

Research on “desirable difficulties” (R. A. Bjork 1994; E. L. Bjork and Bjork 2011) shows that learning requires cognitive effort—when we remove struggle, we remove learning. Yet students are often not given incentives to engage with effortful processing. The goal is creating environments where students choose to engage in this effortful processing because they understand its necessity for deep learning.

The Paradox of Learning

Conditions that make performance look good during training often fail to support learning. The following difficulties feel harder and less efficient in the moment, but produce superior long-term retention and transfer:

  • Generation Effect: Having students generate answers (even incorrect ones) before receiving information
  • Spacing Effect: Distributing practice over time rather than massing it
  • Testing Effect: Using retrieval practice instead of passive review
  • Interleaving: Mixing different types of problems instead of blocking them

These “desirable difficulties” are the very mechanism of learning, not obstacles to be eliminated.

Evidence-Based Environmental Design

1. Lower-Stakes Assessment (Lang 2013)

Replace high-stakes single assessments with frequent, lower-stakes evaluations:

Research-Based Approach

Instead of a final exam worth 50%, use:

  • Five tests worth 10% each
  • Weekly reflection journals
  • Multiple opportunities to demonstrate learning

This reduces anxiety-driven shortcuts while improving retention through the testing effect (Roediger and Karpicke 2006).

2. Intrinsic Motivation Design (Lang 2013)

Build courses around meaningful problems rather than content coverage:

Coverage-Based: “Read Chapter 7 on climate change”
Problem-Based: “Analyze how climate patterns in your hometown have changed using local weather data”

Problems rooted in students’ environments may tap intrinsic motivation and therefore be less prone to AI generation.

3. Spaced Repetition (Cepeda et al. 2006)

Distribute practice across time rather than massing it:

Week 1: Introduce concept A
Week 3: Review concept A while learning B  
Week 6: Apply concepts A & B to new context
Week 10: Connect A & B to concept C

Research shows spaced practice improves long-term retention by 200-300%.

4. Retrieval Practice (Roediger and Karpicke 2006)

Use testing as a learning tool, not just assessment:

Implementation Strategy

Low-stakes retrieval opportunities:

  • Start each class with a 2-minute quiz on previous material
  • Weekly “brain dumps” where students write everything they remember
  • Peer teaching exercises
  • Practice problems without looking at notes first

Research shows retrieval practice produces better transfer than repeated studying.

5. Interleaved Practice (Rohrer 2012)

Mix different types of problems within assignments:

Instead of 20 algebra problems, then 20 geometry problems, mix them:

  • Problems 1, 4, 7: Algebra
  • Problems 2, 5, 8: Geometry
  • Problems 3, 6, 9: Word problems requiring both

Interleaving improves discrimination between similar concepts and long-term retention.

6. Cognitive Load Management (Sweller 2023)

Design instruction to optimize working memory capacity while preserving productive struggle:

For Novices:

  • Provide worked examples before independent practice
  • Reduce extraneous cognitive load while maintaining intrinsic challenge

For Advanced Learners:

  • Increase element interactivity gradually
  • Encourage productive struggle through appropriately difficult tasks
  • Focus on germane (learning-productive) cognitive load

Optimal Challenge Design

Create structured opportunities for effortful processing by finding the optimal difficulty level for learning:

  • Too Easy: Students disengage; no learning occurs
  • Too Hard: Students become overwhelmed; working memory overloads
  • Just Right: Students experience productive struggle; learning occurs

Design Implementation:

  • Start with student’s current capability level
  • Add one new element of complexity
  • Provide support for struggle, not elimination of it
  • Allow adequate time for effortful processing

Subject-Specific Applications

Apply Interleaving:

  • Mix problem types within practice sets
  • Alternate between different mathematical procedures
  • Include word problems requiring strategy selection

Use Worked Examples:

  • Show step-by-step solutions before independent practice
  • Gradually fade support as expertise develops

Implement Spaced Revision:

  • Draft → Week gap → Revision → Week gap → Final edit
  • Multiple low-stakes feedback loops

Design-Based Learning:

  • Connect writing to real problems
  • Authentic audiences beyond the instructor

Retrieval Practice Applications:

  • Predict-observe-explain cycles with delayed feedback
  • Concept mapping from memory before consulting notes

Desirable Difficulties:

  • Generate hypotheses before receiving information
  • Explain phenomena before learning the mechanism
  • Struggle with “failed” experiments that reveal misconceptions

Cognitive Load Considerations:

  • Worked examples for syntax, problem-solving for logic
  • Pair programming as cognitive apprenticeship
  • Debug others’ code to build pattern recognition

Implementation Guide

Reframing Difficulty for Students

Help students understand that cognitive effort is not a design flaw to be eliminated, but the very mechanism of learning:

Reframing Difficulty

Instead of: “This is too hard”
Reframe as: “My brain is working hard to build new connections”

Instead of: “I don’t get it”
Reframe as: “I’m in the productive struggle zone where learning happens”

Instead of: “I made a mistake”
Reframe as: “I generated useful information about my current understanding”

Instead of: “This should be easier”
Reframe as: “Appropriate difficulty is necessary for growth”

Struggle Documentation Strategies

The Learning Process Portfolio

Track the struggle, not just the solution:

  • Confusion Logs: Students document what confused them and why it was valuable
  • Error Analysis Sheets: Systematic reflection on mistakes and misconceptions
  • Struggle Time Tracking: Record time spent in productive struggle (celebrate this!)
  • “Aha!” Moment Documentation: Connect struggles to breakthrough insights
  • Method Evolution Maps: Show how problem-solving approaches improved over time

Building an Error-Positive Culture

Assessment Design:

Error-Friendly Grading
  • Error Portfolio Bonus: Extra credit for collecting and analyzing mistakes
  • Most Valuable Error: Students nominate their most instructive mistake
  • Error Pattern Recognition: Points for identifying recurring error types
  • Teaching Your Mistake: Students explain their errors to help others avoid them
  • Mistake-to-Mastery Progression: Grade improvement from error to correction

Classroom Culture Shifts:

Environmental Changes

Visual Environment:

  • “Beautiful Mistakes” Wall: Display instructive errors with analysis
  • Struggle Tracker Charts: Visual progress through difficult concepts
  • Problem-Solving Journey Maps: Show the messy path to understanding

Language Environment:

  • “I’m confused and that’s perfect”: Normalize confusion as learning
  • “What a beautiful mistake!”: Celebrate errors that reveal thinking
  • “That struggle is your brain growing”: Connect effort to growth
  • “Errors are data”: Frame mistakes as information, not failure

Activity Environment:

  • Daily Struggle Sharing: 2-minute reflections on productive difficulties
  • Error of the Day: Collective analysis of valuable mistakes
  • Confusion Conferences: One-on-one discussions about struggles
  • Mistake-Making Competitions: Gamify error generation and analysis

Structured Learning Activities

Pre-Learning Struggle (Generation Effect):

  • Attempt problems before instruction
  • Generate possible solutions to unfamiliar challenges
  • Predict outcomes before demonstrations
  • Create questions about upcoming material

During-Learning Struggle:

  • Think-Pair-Share Confusion: Share what’s unclear, then work together
  • Error Speed Dating: Rotate through common mistakes, discuss each
  • Productive Failure Challenges: Deliberately tackle problems slightly above current level
  • Explain-Before-You-Know: Attempt explanations before receiving information

Post-Learning Struggle:

  • Transfer Challenges: Apply concepts to novel situations
  • Error Diagnosis: Identify mistakes in sample work
  • Peer Coaching: Help others through their productive struggles

Scaffolding Support Systems

The Struggle Support Ladder:

  1. Independent Attempt (5-10 minutes minimum)
  2. Peer Consultation (share struggles, not solutions)
  3. Resource Access (strategic hints, not full answers)
  4. Instructor Coaching (guide thinking, don’t solve)
  5. Collaborative Problem-Solving (work together on remaining challenges)

Strategic Hint System:

  • Process Hints (not content): “What type of problem is this?”
  • Strategy Suggestions: “What worked for similar problems?”
  • Error Alerts: “Check your third step” (without giving the answer)
  • Metacognitive Prompts: “What are you thinking right now?”

The Environmental Perspective

The goal is not to eliminate struggle, but to design learning environments where productive struggle becomes the most rewarding and supported path to achieving the outcomes we want for students—deep understanding, durable skills, and authentic expertise.

When environments align with how humans actually learn through effortful processing, students naturally choose deeper engagement because they experience the satisfaction of genuine capability development.

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References

Bjork, Elizabeth Ligon, and Robert A. Bjork. 2011. “Making Things Hard on Yourself, but in a Good Way: Creating Desirable Difficulties to Enhance Learning.” In Psychology and the Real World: Essays Illustrating Fundamental Contributions to Society, 56–64. New York, NY, US: Worth Publishers.
Bjork, Robert A. 1994. “Memory and Metamemory Considerations in the Training of Human Beings.” In Metacognition: Knowing about Knowing, 185–205. Cambridge, MA, US: The MIT Press. https://doi.org/10.7551/mitpress/4561.001.0001.
Cepeda, Nicholas J., Harold Pashler, Edward Vul, John T. Wixted, and Doug Rohrer. 2006. “Distributed Practice in Verbal Recall Tasks: A Review and Quantitative Synthesis.” Psychological Bulletin 132 (3): 354–80. https://doi.org/10.1037/0033-2909.132.3.354.
Lang, James M. 2013. “Cheating Lessons.” Harvard University Press. 2013. https://www.hup.harvard.edu/books/9780674724631.
Roediger, Henry L., and Jeffrey D. Karpicke. 2006. “Test-Enhanced Learning: Taking Memory Tests Improves Long-Term Retention.” Psychological Science 17 (3): 249–55. https://doi.org/10.1111/j.1467-9280.2006.01693.x.
Rohrer, Doug. 2012. “Interleaving Helps Students Distinguish Among Similar Concepts.” Educational Psychology Review 24 (3): 355–67. https://doi.org/10.1007/s10648-012-9201-3.
Sweller, John. 2023. “The Development of Cognitive Load Theory: Replication Crises and Incorporation of Other Theories Can Lead to Theory Expansion.” Educational Psychology Review 35 (4): 95. https://doi.org/10.1007/s10648-023-09817-2.

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Citation

BibTeX citation:
@online{ellis2025,
  author = {Ellis, Andrew},
  title = {Productive {Struggle} by {Design}},
  date = {2025-06-23},
  url = {https://virtuelleakademie.github.io/denken-statt-delegieren/workshop/learning-environment/},
  langid = {en}
}
For attribution, please cite this work as:
Ellis, Andrew. 2025. “Productive Struggle by Design.” June 23, 2025. https://virtuelleakademie.github.io/denken-statt-delegieren/workshop/learning-environment/.